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Asteroids PDF  | Print |  E-mail
Written by Admin at UrbStyles.com   
Thursday, 24 September 2009

Let me take you on a journey.  It's a short journey, I know you haven't got all day.  A journey to a world where lines ruled...

The year was 1979, and computers could only be made to draw two things: one was a line, and the other was also a line.  With clever arrangement, both these lines could be transformed into spaceships and big rocks and flying saucers and even more lines.  And so, thanks to the line pioneers at Atari, we were blessed with the line-tastic Asteroids.

Your spaceship floats in space and you have to destroy all the asteroids, but the more you shoot the more you create.  Watch out for the UFOs which can shoot back, and be careful: you only have one ship for every 10,000 points scored.

Legal notice: This game is an unofficial clone of the originalAsteroids® game and is not endorsed by the registered trademark and copyright owners Atari Interactive, Inc.

Asteroids made by Neave Games

 
Space Invaders PDF  | Print |  E-mail
Written by Admin at UrbStyles.com   
Thursday, 24 September 2009
 
 
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A very nice Japanese man with a very nice Japanese haircut called Tomohiro Nishikado once had the inspired idea to make a video game about shooting white goo at a rampaging invasion of wobbling blobs.  And so, in 1978, Space Invaders was born.

It's a simple game with simple graphics, but it has one of the most vital assets for any computer game: gameplay.  Modern games seem to forget this with their fancy "3D graphics" and "millions of dollars".  These little white dots are all you need.

The more aliens you shoot, the faster the remaining aliens move.  If they get too close, it's game over — so shoot quick.  And watch out for that flying saucer...

Legal notice: This game is an unofficial clone of the originalSpace Invaders game and is not endorsed by the copyright owners Taito Corp.

Space Invaders made by Neave Games

 
Noughts and Crosses PDF  | Print |  E-mail
Written by Admin at UrbStyles.com   
Thursday, 24 September 2009

What can I tell you about Tic-Tac-Toe that you haven't heard before?  I used to play Noughts and Crosses on the school bus when the windows were fogged-up with condensation from child-breath.  Every day.  By myself.  I admit it got a little repetitive.  I tried it blindfold once, but that only made me realise I needed to kick the habit.

Thankfully this version allows you to play with someone else, if you know such a person.  If you're lacking an opponent, the computer will gladly play you instead, just like in that '80s movieWarGames, but without the looming threat of a global thermo-nuclear war.  Which I suppose is only a good thing.

Tic-Tac-Toe made by Neave Games

 
Snake! PDF  | Print |  E-mail
Written by Admin at UrbStyles.com   
Thursday, 24 September 2009

If you've ever owned a Nokia mobile phone (or 'cellphone' if you prefer), you should know this game.  It's the classic time-wasting game you play on public transport, annoying fellow passengers with your incessant beeping and casual swearing.

These days, Snake on a more modern phone will have fancy 3D graphics with zooming whooshy animations that, in my view, strip all fun from the game.  My Snake is a back-to-the-old-skool version with cheap sound effects and a slight plasticky feel, as was found with those older brick-sized phones.

There are three levels of play: Slug (slow), Worm (medium) and for those with the nimblest fingers, Python (fast).

Your task is to guide the snake so it eats the food.  The quicker you eat, the more you score.  And just like real food-eating snakes, the more you gobble, the longer you become.  Try to steer clear of your own growing tail and avoid the walls... it won't be long before it's game over.

Snake made by Neave Games

Last Updated ( Thursday, 24 September 2009 )
 
Simon! PDF  | Print |  E-mail
Written by Admin at UrbStyles.com   
Thursday, 24 September 2009

Simon's a computer, Simon has a brain, you either do what Simon says or else go down the drain."  This was the slogan from the Simon Says toy of the mid 1980s, a classic I'm sure you'll agree.  My version is a digital replica of that plastic piece of fun.

The idea of the game is a simple one, as Simon likes to say.  Follow the pattern of lights and sounds for as long as you can remember them.  The lights show up faster the more sequences you correctly recall.

The obvious cheat is to write down the colour of each light in turn, but where's the fun in that?  So don't do it.  Or I'll get the fun police onto you..


 

Simon made by Neave Games